Interactive Learning

New Publication on Game-Based Learning for Privacy and Online Safety Education

Emily Rosenorn-Lanng
Dr Jane Henriksen Bulmer
Stevie Corbin-Clarke
Sam Ware
Davide Melacca
Professor Lee-Ann Fenge
4th December 2023

Do you work with young people who need to learn how to protect their privacy and stay safe online in a fun and engaging way? If so, you might be interested in a new publication that explores the use of game-based learning to teach Young people about these important topics.

The publication, titled “Using game-based learning to teach young people about privacy and online safety”, is a research article that presents a bespoke board game about privacy, aimed at young people aged 16– 25 years. The game helps you to safely navigate the online world and understand the privacy consequences of your actions. The publication covers the development of the prototype game, the creation of the game questions, and the testing of the game through a series of focus groups. The publication concludes that young people passively learn how to stay safe online in a fun and interactive manner through playing the game.

The publication is open access and published in Interactive Learning Environments, a peer-reviewed journal that focuses on the use of interactive learning systems and environments. You can read the full article by clicking on this link: Using game-based learning to teach young people about privacy and online safety.

This publication is a valuable contribution to the field of game-based learning and online safety education. It demonstrates how games can be used as effective tools to raise awareness and foster positive behaviours among young people in the digital age. If you are interested in learning more about this topic, you might also want to check out this related blog post on our website:

We hope you enjoy reading this publication and playing the game. Remember, privacy matters and online safety is everyone’s responsibility. Stay safe and have fun! 😊

Meet the author(s)

Emily Rosenorn-Lanng

Researcher
Emily Rosenorn-Lanng is a researcher and project manager at the National Centre for Cross Disciplinary Social Work (NCCDSW) at Bournemouth University. She has over 19 years of experience in conducting and managing various research projects in health and social care, local government, tourism and heritage sectors. She specialises in quantitative research methods, game-based learning, generative AI, cybersecurity, and accessibility. She is also pursuing a part-time PhD in game-based learning in Cyber Security education. She has published several research papers and reports on topics such as mental capacity, cyber fraud, child mortality, leadership development, and more. She has also participated in the InnovateUK cyberasap program, a pre-accelerator for cyber security start-ups.
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Dr Jane Henriksen Bulmer

Principal Academic
Jane is a Principal Academic in Computing and a member of the Bournemouth University Cyber Security Research group (BUCSR) and BU’s Computer Emergency and Response Team (BU-CERT). Her research focus is on privacy and security, exploring how privacy and security can be incorporated into organisational decision making by design and default. She has successfully completed her PhD on Incorporating Contextual Integrity into Privacy Decision Making: A Risk Based Approach, which developed a comprehensive privacy risk assessment framework to help organisations effectively assess privacy and make informed decisions about privacy risk before processing or sharing data.
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Stevie Corbin-Clarke

Research Assistant
Stevie Corbin-Clarke is a research assistant in the Department of Social Work and Social Sciences at Bournemouth University. She graduated with a degree in Primary Education (BA Hons) from the University of Chichester in 2017 and joined BU shortly after. She works across multiple research centres, including the NCCDSW and The Centre for Seldom Heard Voices and Marginalized Communities. She has a passion for qualitative research methods and engaging with vulnerable groups and sensitive issues.
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Sam Ware

Software Developer
Sam is our Technical Research Assistant. Sam graduated from Bournemouth University with a degree in Games Software Engineering and now works full time on the technical development of CyGamBIT.
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Davide Melacca

Technical Research Assistant
Davide graduated from Bournemouth University with a degree in Game Technology and he brings a unique set of technical skills and game design experience to the team.
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Professor Lee-Ann Fenge

Director of the Centre for Seldom Heard Voices
Lee-Ann is Professor of Social Care in the Faculty of Health and Social Sciences. She is a Registered Social Worker and has always been committed to advancing the professional evidence base of social care practitioners.
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